Difference between revisions of "DMIS Euler Transformation"
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angles of rotation: around the reference system Z axis, the resultant coordinate system Y axis and the further | angles of rotation: around the reference system Z axis, the resultant coordinate system Y axis and the further | ||
resultant Z axis. | resultant Z axis. | ||
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+ | [[it:Trasformazione di Eulero DMIS]] | ||
+ | [[zh-cn:DMIS欧拉转换]] | ||
+ | [[pt:DMIS Euler Transformation]] | ||
+ | [[de:DMIS Euler Transformation]] | ||
+ | [[es:DMIS Euler Transformation]] | ||
+ | [[en:DMIS Euler Transformation]] | ||
[[Category:Dmis_Tutorial]] | [[Category:Dmis_Tutorial]] |
Latest revision as of 14:56, 4 June 2018
The term "Euler Angle" is used for any representation of 3 dimensional rotations where the rotation is decomposed into 3 separate angles.
Thinking about 3D rotations this seems the natural way to proceed but our intuition can be deceptive and there are a lot of problems that arise using the Euler angles to do calculations.
The convention of specifying a coordinate system relative to a reference coordinate system by the means of three angles of rotation: around the reference system Z axis, the resultant coordinate system Y axis and the further resultant Z axis.