Difference between revisions of "Move of joystick with I++"
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The function is based on the actual implementation of each controller, this may vary depending on the server used and anyway available only for the I++ communication. | The function is based on the actual implementation of each controller, this may vary depending on the server used and anyway available only for the I++ communication. | ||
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+ | [[it:Spostamento del joystick con I ++]] | ||
+ | [[zh-cn:用I ++移动游戏杆]] | ||
+ | [[pt:Mova o joystick com o I ++]] | ||
+ | [[de:Bewegen des Joysticks mit I ++]] | ||
+ | [[es:Mover el joystick con I ++]] | ||
+ | [[en:Move of joystick with I++]] | ||
[[Category:Ph20]] | [[Category:Ph20]] | ||
[[Category:ReadMe3.5.100]] | [[Category:ReadMe3.5.100]] |
Latest revision as of 13:10, 12 June 2018
With controllers that use I++ protocol it is possible to manage the movement of the joystick in the three reference systems available:
- Machine system (default)
- Current piece system
- Probe system (Z = head direction)
It is possible to choose from the status bar which reference system must be used simply do a "Double Click" on the dedicated icon in the status bar.
The function is based on the actual implementation of each controller, this may vary depending on the server used and anyway available only for the I++ communication.